## Traits
| Trait | Description | Implemented |
| --------------- | ---------------------------------------------------------------------------- | ----------- |
| **Athletic** | Gives at least one additional dice roll to avoid certain injuries | *Yes* |
| **Bartering** | Some trading prices will be improved (e.g. traveling salesman) | *Yes* |
| **Carpentry** | Improves ability to repair wagons | *No* |
| **Fishing** | Gives additional chances in the fishing minigame | *Yes* |
| **Foraging** | Adds chance to find random herbs and supplies while traveling | *No* |
| **Gunsmithing** | Improves accuracy when using firearms | *Yes* |
| **Hunting** | Reduced odds of spooking wildlife | *Yes* |
| **Husbandry** | Stock animals will panic less in stressful situations (e.g. river crossings) | *No* |
| **Language** | Certain events/situations can be talked out of | *Yes* |
| **Medicine** | Treatments for injuries and sicknesses are more effective | *Yes* |
| **Navigation** | Points of interest can be detected from a greater range | *Yes* |
| **Prospecting** | More valuable items can be found when it comes to treasure | *No* |
| **Survivalist** | Food consumption is reduced for the entire party | *Yes* |
| **Teamwork** | Morale is generally improved at all times | *Yes* |