## Traits | Trait | Description | Implemented | | --------------- | ---------------------------------------------------------------------------- | ----------- | | **Athletic** | Gives at least one additional dice roll to avoid certain injuries | *Yes* | | **Bartering** | Some trading prices will be improved (e.g. traveling salesman) | *Yes* | | **Carpentry** | Improves ability to repair wagons | *No* | | **Fishing** | Gives additional chances in the fishing minigame | *Yes* | | **Foraging** | Adds chance to find random herbs and supplies while traveling | *No* | | **Gunsmithing** | Improves accuracy when using firearms | *Yes* | | **Hunting** | Reduced odds of spooking wildlife | *Yes* | | **Husbandry** | Stock animals will panic less in stressful situations (e.g. river crossings) | *No* | | **Language** | Certain events/situations can be talked out of | *Yes* | | **Medicine** | Treatments for injuries and sicknesses are more effective | *Yes* | | **Navigation** | Points of interest can be detected from a greater range | *Yes* | | **Prospecting** | More valuable items can be found when it comes to treasure | *No* | | **Survivalist** | Food consumption is reduced for the entire party | *Yes* | | **Teamwork** | Morale is generally improved at all times | *Yes* |