# Z-Manager ![[z-manager.png]] ## Overview This is a simple app I wrote years ago to monitor a *Minecraft* server and the status of the network. If I recall correctly, I was having some sort of intermittent issue with the Internet where the connection would randomly drop out for a few moments, and this was intended to help diagnose it. The *Minecraft* server automation was an extra feature added on, as **Z-Manager** was intended to always be running in the background of Windows. Ideally, I would have added lots of useful functions to it so I would have a Swiss army knife app that I could iterate on over time and make more useful, but it wasn't really necessary beyond being a fun little side project. I think the issue with the Internet ended up being a faulty cable connection between the coaxial wall jack and the modem. Being in an apartment at the time, it wasn't a big deal to get it fixed — who knows how long it had been like that before! ## Sources [GitHub Repo Link](https://github.com/TheWhetherMan/z-manager) ## Code Samples This app is written in C# and uses WPF for the visual framework. ```csharp // Parsing logic for the messages that would come // back from the Minecraft server var serverData = Encoding.Unicode.GetString(rawServerData) .Split("\u0000\u0000\u0000".ToCharArray()); if (serverData != null && serverData.Length >= _numFields) { dto.ServerUp = true; dto.Version = serverData[2]; dto.Motd = serverData[3]; dto.CurrentPlayers = serverData[4]; dto.MaximumPlayers = serverData[5]; MinecraftServerManagerMessage?.Invoke( "Got valid server status data"); } else { MinecraftServerManagerMessage?.Invoke( "Server status data was not populated as expected"); dto.ServerUp = false; } ``` #development #c_sharp #wpf #minecraft #games #networking #projects