# Troubleshooting Orbbec Model Files
## Required Files & Directory
These are the critical files for skeleton tracking to work:
* `dnn_model_2_0_op11.onnx`
* `dnn_model_2_0_lite_op11.onnx`
Make sure these files are available where the app expects them to be. Since the logging from the `CaptureManager` and `SkeletonProvider` aren't helpful, try adding those files to the following directory:
```
C:\Program Files\Azure Kinect Body Tracking SDK\tools
```
To get past this message in the logs:
> [!error]
> *Cannot initialize Azure Kinect Body Tracking runtime.*
> *Make sure that there are the following files in Assets\\Plugins\\K4AdotNet folder:*
>
> *1. k4abt.dll*
> *2. dnn_model_2_0_op11.onnx*
> *3. cublas64_11.dll*
> *4. cublasLt64_11.dll*
> *5. cudart64_110.dll*
> *6. cudnn_cnn_infer64_8.dll*
> *8. cudnn_ops_infer64_8.dll*
> *10. cudnn64_8.dll*
> *11. cufft64_10.dll*
> *12. onnxruntime.dll*
> *13. vcomp140.dll*
>
> Assuming these files are in place, it *should* work.
I needed to do the following:
1. Install `Azure Kinect Body Tracking SDK 1.1.2.msi`
2. Install `Azure Kinect SDK 1.4.1.exe`
3. Add the ONNX model file to the directory mentioned above
After the final step (found by trial and error), the skeleton tracking functionality started to work.
#unity #orbbec #kinect #motion