![[JEX-LibraryHeader.png]]
## Current Status
> [!tip] *Journey Express* is currently in Early Access! ๐
> [Check it out on Steam now!](https://store.steampowered.com/app/2127350/Journey_Express/) โจ
>
> The **Open Playtest** concluded in September of 2025!
> The **Early Access** launched on January 2nd, 2026!
> ***1.0 release coming soon!*** โ
**There have been a number of additions, changes, and bug fixes since launch into Steam Early Access!**
- **Trading posts** have been added to certain locations on the map!
- **New interactive features** in 3D exploration like bird hunting, digging for resources, and berry bushes!
- Improvements in **quality of life** and **new features** for the game UI in the main menu, while traveling, and while exploring!
- Available **map locations** increased from 9 to 15, with some of them having the new trading posts feature!
- New **map discoveries** added to increase the number to find from 6 up to 13!
- The **Rumor Mill** was added to the Explorer's Guild for purchasing hint information for finding Discoveries!
- **New and improved sound effects** in menus, traveling, and exploring!
- The number of **randomized events** that can be encountered while traveling has gone from 18 to 27!
- **Bonuses and penalties** given out upon completing a journey!
- **Many, many bug fixes** and mechanics improvements across the entire game!
- The options menu has been improved with **new graphics and game difficulty options**!
- **Vastly improved performance** in the 3D sections of the game โ upwards of 200%+ more FPS!
## In Development
> *The things in this list are what I'm actively working on and should show up in the alpha branch of* Journey Express *soon! All changes are continuously [published to Steam](https://store.steampowered.com/news/app/2127350) as they go live!*
- **Playtesting:** Test all existing features for balance and bugs
- **Tutorial:** Check for missing help content like indicating that deer and birds are the intended hunting animals in the bring items control UI
## Up Next
> *These tasks will be moved into **In Development** as soon as the ones there are completed!*
๐ฎ
## Backlog
> *These are all of the **possible** tasks that I'm tracking for* Journey Express, *including enhancements, adjustments, new features, and bug fixes.*
> [!info] Features, Enhancements, & Changes
> **Change:** Revisit effects of low food & starvation
> **Feature:** Mutators and challenges for individual contracts
> **Enhancement:** Marker/flag/indicator in inventory for items that are able to be brought into exploration
> **Feature:** Show progress of discoveries, locations, and POIs somewhere
> **Feature:** Add basic settings for audio
> **Feature:** Make strange cave in the desert actually explorable
> **Feature:** Consider alternative to current exploration gun mechanics: Doom-style centered posture, etc.
> **Feature:** Configurable key bindings
> **Feature:** Finish implementation of food consumption strategy selection: Perishable first, None
> **Testing:** Verify behavior of taking interactive world object (full pack, etc.)
> **Feature:** Add some kind of breadcrumb trail on map
> **Change:** Add zoom in/out feature to map
> **Other:** Polish splash screens during startup
> **Enhancement:** Sprite-sheet for campfire smoke for more particle shape variety
> **Feature:** Replace character controller for exploration
> **Enhancement:** Look into underwater shader. E.g. *Staggart Creations*
> [!bug] Bug Tracking
> **Bug:** Monitor for any cases where buttons are pressed/activated via key presses or otherwise when they shouldn't be accessible
> **Bug Report:** Fishing minigame feedback:
> *"I didnโt get the Fishing minigame - I tried it once and the ball jumped away and never came back"*. Add safety catch โ if the ball gets outside the play area or falls too far, reset the game
> **Bug Report:** Registration feedback: "*Canโt change my family name on the registration screen*." โ Maybe specific to Steam Deck and/or touch input?
> **Bug:** Spawn point selection not working in exploration scenes
> **Bug:** Storm and standard transition lighting modes during travel should be smoothed out
> **Bug:** Depending on how items are added to the backpack, they may or may not respect the max tile stack property of the item
> **Bug:** UI canvas scaling doesn't appear to work at 16:10 as expected
> **Bug Report:** River crossing logic selected a point too far to the west when approaching from the east
> **Bug Report:** Verify removal of selected/completed/failed contract from the available pool in the game state
> **Error Report:** RemoveItemFromInventory exception during transition to exploration โ unsure why this occurred
#journey_express